AI Insights · Timothy · October 2024
Top 5 iOS Casual Games in UAE Q3 2024 Performance Overview
Explore the performance of the leading casual games in the UAE on iOS during Q3 2024, with insights on revenue, downloads, and active users.
In the third quarter of 2024, the casual games category on iOS in the United Arab Emirates showcased interesting trends in terms of weekly revenue, downloads, and active user metrics. Here's a look at the performance of the top 5 casual games during this period, based on data from Sensor Tower.
Royal Match from Dream Games maintained a stable presence in the UAE market. Its weekly revenue started at approximately $168K in early July, fluctuating throughout the quarter, and ending at around $143K by the end of September. Weekly downloads saw a slight increase from 4.4K in early July to about 4.3K by the end of September. The game also experienced a gradual rise in weekly active users, beginning the quarter with roughly 66K and closing with around 67K.
Yalla Ludo - Ludo&Domino, developed by Yalla Technology FZ-LLC, showed variable revenue trends. It started with approximately $102K in the first week of July, experienced a peak of about $116K at the end of August, and concluded with $101K by the end of September. The weekly downloads saw a decrease, starting at 1.6K and dropping to 1.3K over the quarter. Active users also saw a decline, from 28.4K in early July to approximately 27.9K by the end of September.
Ludo STAR by Gameberry Labs witnessed moderate fluctuations in revenue, peaking at $67K in late August and ending the quarter at $59K. Downloads decreased from 5K in early July to just over 2.1K by the end of September. The active user count also declined, starting at 53.9K and finishing the quarter at about 43K.
Candy Crush Saga from King showed varied weekly revenue, peaking at around $70K in early July and ending at $55K in late September. Downloads began at approximately 4.6K, fluctuated throughout the quarter, and settled at about 4.3K. The active user base remained relatively stable, hovering around 25K throughout the period.
Finally, Texas Hold'em Poker: Pokerist by KamaGames experienced a significant surge in revenue, starting at $49K and reaching up to $71K by the end of September. Downloads were generally low, with a notable increase to 1.4K in early September before settling at 1.2K. The active user count began at 1.7K, peaking at 3.1K mid-quarter, and ended at approximately 2.4K.
For more detailed insights and data on these apps and others, visit Sensor Tower.